SimCity (2013), despite receiving plenty of positive reception prior to launch, has undergone widespread technical problems since it's launch. Most players who picked the game up have dealt with network outages, problems saving progress, and difficulty connecting to the game's servers. The internet has been abuzz with Electronic Arts' attempts to patch these issues through, and the launch of the game has opened up several discussions about the future of gaming.
Reviews for the new SimCity were approached in a variety of different ways. Some publications decided to give their full review before the game saw it's formal release. This approach is fairly common, but other reviews saw fault with this system. By playing the game early, the reviewers were not subject to any server difficulties. Most reviewers who played the game pre-release found absolutely no connection isses. Their time with the game was at it's most ideal, which was drastically different from how things were operating post-launch.
Some review sites decided to give 'incomplete' reviews, stating it was unfair to grade a game that was predicted to run into server issues. Many full reviews of the game came later after the blundering launch, which significantly affected the score of the game negatively.
And finally, the review site Polygon actually changed their review post-launch. While they warned that it would probably occur, it led to an interesting development in review aggregators such as Metacritic (which usually take the first published score and do not change it).
And now, some questions.
Many players are calling to an end of always-on DRM and constant server connections. Unfortunately, with the Glassbox Engine developed with this feature in mind, it is near impossible to remove this post-launch. More questions: