Gaming
 

SimCity Societies

From SimCity

Simcity Societies is a new game made by Electronic Arts (EA) and developed by Tilted Mill, creators of city-builders Caesar IV and Immortal Cities: Children of the Nile. The game is considered a spin-off due to the fact thet the next SimCity game, SimCity Creator for the Wii and the DS use the classic zone system.

Contents

Game Summary

Unlike it's predecessors, Simcity Societies combines the genre of social-engineering with that of city-building. This same concept of combining the two genres was introduced in 'Monte Cristo's Citylife', which had the player have six socioeconomic cultures dweal in the same city to strive for diversity. Unlike Citylife, however, Simcity Societies will involve six different societal social energies that the player can pick and choose from to the make the players ideal society.

Some changes to the core gameplay were made in order to simplify the game and make it easier for new players to enjoy. Zoning was removed; instead, players simply building whichever buildings they want. Players no longer need to build powerlines and pipes, and transportation has become more simplified. Because of some of the changes to the original series formula, some SimCity fan reception to the game has been negative.

The city will both look and behave according to the social energies the player decides to develop within the city. The player will have the ability to mix and match from one to all six of the social energies in a single city making for, what the game developers say, a unique gaming experience.

There will be over 350 buildings in the game. Certain buildings increase certain social energies, contributed to the cities total. Certain buildings have a chance of turning a normal citizen into something different. For example, a bar has a small chance of turning a citizen into a criminal while while a church may produce a preacher. Also, the cities are divided into different styles. The are Contemplative, Romantic (European), Industrial, Fun City, Capitalist, Normal, Small Town, Cyberpunk and Authoritarian.

The game is also be customizable. The building specs will be stored in XML files for easy modification. A version of BAT is planned, though it most likely will not ship with the game.

Energies

Please expand this section as more information becomes available

  • Wealth
  • Obedience
  • Knowledge
  • Spirituality
  • Productivity
  • Creativity

Disasters

There are only 3 disasters in the core game, but updates add more disasters.

  • Earthquake
  • Killer Storm
  • Meteor Shower
  • Burger Robot (update)
  • Monster (update)
  • UFO (update)


Response

The response to hard-core SimCity fans was terrible. Many said they hated it for it's "simplicity", "cartoonishness", and "lacking of the SimCity core and elements".

Games in the SimCity series
SimCity - SimCity 2000 - SimCity 3000 - SimCity 4
Streets of SimCity - SimCity 64 - SimCity DS - SimCity Societies