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SimCity Creator is the name of SimCity DS 2 outside Japan. It is also the name of a related Wii game. The game was published and developed by Electronic Arts. It was released in March 2008 in Japan and September of the same year everywhere else.

As in all previous SimCity titles, you must build a city in SimCity Creator. Unlike previous installments, there's a focus on different time periods. In Challenge Mode, you start at the Dawn of Civilization and work your way forwards in time. When you hit certain population or approval goals, you move on to the next period. As with other SimCity games, this one also has a Freeplay Mode. However, you're limited to buildings you either unlock yourself or trade for with a friend.

This game also has a connectivity feature. Players can exchange building information as well as pictures of their cities. Otherwise, players must play through Challenge Mode multiple times to have access to all buildings.

Disasters

Please Expand.

  • Tornado (Only one version)
  • Fire (Extreme damage to buildings, no damage to roads)
  • Riot (Moderate damage to buildings, small damage to roads)
  • Hurricane (There are three versions, all of them can cause damage to roads, the first is fast and doesn't cause a lot of damage, second is slow and causes moderate damage, third is fast and causes moderate damage)
  • Earthquake (There are two versions, both can cause damage to roads, the first is long and doesn't cause a lot of damage, second is very long and causes catastrophic damage, usually eighty buildings are destroyed)

Eras

Era Years Description Notes
Dawn of Civilization 00XX Noted for the simple wooden construction of all of its buildings. The first civilizations in the real world occured in 3000 BCE in Mesopotamia (present-day Iraq). However, the in-game appearence and technology suggest that it is set during the Neolithic Revolution in 8000 BCE with the indroduction of agriculture.
Open Asia Age 1830-1870 (18XX after 1870) An Eastern jewel famed for the beauty of its wood and tile buildings. Equivalent to the Qing Dynasty in China or the Edo period in Japan.
European Renaissance 1480-1520 (15XX after 1520) The European Renaissance started in Italy at the same time period. Its symbol, Notre Dame was completed in 1345, well before the beginning of the time period in the real world.
American Prosperity 1870-1930 (19XX after 1930)
Asia Development Age 1950-1980 (19XX after 1980) An age where new, Western-influenced buildings flourished among traditional ones. The introduction text mentions the age being set right after a war, this is presumably the Chinese Civil War which ended with the formation of PR China or World War II where Japan was involved in.
European Industrial Age 1850-1900 (18XX after 1900)
Global Warming Age 1997-2070 (20XX after 2070) Has many clean, useful buildings that have been created with modern architectural skills. The current age in the real world. The age in-game starts in 1997, the year the Kyoto Protocol was ratified to reduce greenhouse gas emissions in order to slow global warming.
Post-Global Warming Age 2080-2200 (21XX after 2200) Consists primarily of tall towers that are all built on sea, away from the heavily polluted ground.

Symbol of the Age

Each era includes a "Symbol of the Age" based on a real-world landmark.

Era Symbol Real-world location
Dawn of Civilization Tower of Babel Babylon, Mesopotamia (historical/mythological)
Open Asia Age Five-Storied Pagoda China and Japan
European Renaissance Notre Dame Paris, France
American Prosperity Empire State Building New York City, United States
Asia Development Age Oriental Pearl Tower Shanghai, China
European Industrial Age Eiffel Tower Paris, France
Global Warming Age (Asian Route) Petronas Twin Towers Kuala Lumpur, Malaysia
Global Warming Age (European Route)
Global Warming Age (American Route) Gateway Arch St. Louis, United States
Post-Global Warming Tree of Life

Future Age (Post-Global Warming Age)

How to get there:

  1. In the Global Warming Era, you must get your approval to 100% - you do this by using "MONEYBAGS" cheat & rebuilding your city on a 9x9 or 12x12 grid system. For every 3-4 high density zones you must include a large park to keep pollution to a minimum. Include Airport, Seaport, all bonus buildings inc. Munitions. For every grid square include a public service 3x3 (eg Police, hospital, school etc). It is possible to reach a population of 600,000 quite easily in this way. Railway is not needed in this age. It should be possible to reach 100% approval by 2040. Let your population build as it must be at or above the level you hit 100% approval to progress to the 'secret' stage.
  2. Wait until 20XX, or 2070.
  3. Destroy as many of the large parks and tree areas as you can (but not the bonus big tree that evolved from the garbage heap you got in 1st ancient age)
  4. Pollute your city, at least should be polluted light/dark red (the best way is to put coal plants where some of the large parks were. Place around 7-10 coal plants depending on your original level of pollution on reaching year 20XX
  5. You must ensure that 70% or more of your map must be HD zones of any kind. You can ensure this by overwriting any spare zone space with HD Industry,
  6. You should get a notification within a game year or two. Wait for the pollution to spread. ("There is a new notice. Let's go to the mayor's office). Then, Maxis and Professor Sim will lecture you about pollution and "The future of your City". Here, you will be given an option to travel, like in previous ages - SECRET BONUS LEVEL!

Note: If you like your city, and would hate destroying it, listen to Maxis and don't go to the future. The future's storyline is that the ice caps have melted and the main goal is to bring down the pollution to nothing (through use of modified trees). All buildings and wonders are destroyed, except for the Big Tree, which can be gotten from the Garbage Dump built in the Dawn of Civilization.

Trivia

External Links

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