|Publisher(s)||Electronic Arts (PC), Aspyr Media (Mac)|
|Producer(s)||Joseph Knight, Michael McCormick|
|Release date(s)||January 14, 2003 (PC)
June 20, 2003 (Mac)
SimCity 4 is a 2003 city-building simulation computer game; the fourth Maxis installment in the SimCity series of games. It was published by Electronic Arts and developed by series creator Maxis, a wholly owned subsidiary of EA. Although Will Wright had hinted to further development on SimCity 4, at the end, only 1 expansion pack (Rush Hour) was released in 2003, before the company moved on to developing The Sims 2. Later on, SimCity 4: Deluxe Edition was released, but it was simply the main game and the Rush Hour expansion bundled into one.
To this day, SimCity 4 has the largest fanbase out of all the SimCity titles, with devoted players turning out mods and fixes that Maxis no longer creates. As of 2013, the game is still available in many retailers, as well as for download on sites such as Steam and Origin due to the high demand of this game over other simcity titles, even Simcity 2013.
As with previous installments, much of the previous game's gameplay was retained in SimCity 4.The biggest change was the addition of a regional gameplay. Not only does the player get to negotiate deals with neighboring cities, but the player is also able to build the neighboring cities. Since the player can populate the entire region and is able to rely on other cities, small towns become a viable possibility. The player now has several modes to use, each mode serving its purpose in creating and handling cities.
God Mode lets the player play god. The player can modify the terrain more than usual unlike Mayor Mode. God mode is no longer available once the player has established their city, but it may be reactivated later on in the game with the help of cheats.
Mayor Mode is the traditional SimCity game. In mayor mode, the player can raise funds by trying to balance out the income. They can also unlock reward buildings by increasing the population or any other requirement. You can also access the God Mode you had at the beginning of the game by holding down control, alt, and shift and then pressing God Mode. My Sim mode lets the player create or import a Sim and get feedback through him.
Civic buildings were also altered. Rather than affecting the town citywide, civic buildings affect only a nearby area. The player can adjust each buildings' individual funding and each building also has a maintenance cost.
Graphically, the game also improved. Rather than sprite-based graphics, SimCity 4 and especially its Rush Hour expansion pack employs improved 3D capabilities, the main example is traffic simulation, which entirely uses 3D visuals to render vehicles.. However, lights and shadows are not generated real-time and only some buildings automatically oriented themselves with 3D positioning. The decaying of buildings is done more realistically, but most graphical details remain pre-rendered.
Compatibility With Other GamesEdit
The Sims: Players can import their sims they created in The Sims, another game from Maxis.
The Sims 2: Players can export their city layouts and use them in The Sims 2 as neighborhood terrain.
- PC - Released in January 2003.
- Macintosh - Released in June 2006.
Rush Hour is an expansion for SimCity 4 released in September 2003. This expansion adds several things, mostly transportation related, such as elevated rail, ground highways, and tollbooths. Rush Hour also adds some European inspired buildings and U-Drive-It Mode.
The Deluxe Edition was released in September 2003. It was basically SimCity 4 and the Rush Hour expansion bundled together. With this version of the game there are no major bug fixes but numerous particle effects were added and fixed.
SimCity 4 contains 6 pre-made regions, two of which has pre-made cities. New, unterraformed regions can also be created from the region menu and regions can also be imported.
- Terrain Generator - Allows players to create maps based on any of the forty-eight states of the continental United States and Portugal. The maps are based on maps from the United States Geological Survey.
- Lot Editor - Allows players to design lots using available props. BAT included an updated version of the Lot Editor, rendering the original obsolete.
- Building Architect Tool - Allows users to create custom buildings. The program is based on Gmax, a simplified version of 3D Studio Max.
- Mods- Any programing or files added to the game that change its behavior of play. For example, the Demand Mod allows the mayor to control the amount of demand the city has and there are simpler mods like the suburban realism mod that simply enhances the pattern in which residential neighborhoods developed.
As mentioned before, Will Wright stated in 2003 that there would be more expansions for SimCity 4, but that no longer seems likely. In 2004, Will Wright stated that SimCity has gotten too complex and the franchise was going to go in a new direction. To that end, Maxis ended up departing the Simcity Franchise and went to develop other games for Electronic Arts such as The Sims Bustin Out, The Urbz, The Sims 2 and Spore. In 2008, the controversial SimCity Societies was developed by a different developer, marking the first time a major SimCity title was developed by someone other than Maxis, which was received with mixed opinions.
Maxis finally returned to the franchise almost 10 years later and released SimCity, a reboot of the series in 2013, ending the string of other developers developing the series. SimCity has been met with negative reviews, but not for the game itself, but rather the server issues.
|Main series||SimCity (Classic) · SimCity 2000 · SimCity 3000 (Unlimited) · SimCity 4 (Rush Hour · Deluxe ) · SimCity (2013) (Cities of Tomorrow)|
|Console games||SimCity (SNES) · SimCity 2000 (console video game) · SimCity 64 · SimCity DS · SimCity Creator (DS)|
|Spin-offs||SimCopter · Streets of SimCity · SimTown · SimCity Societies (Destinations · Deluxe ) · SimCity Social (Facebook)|