|Publisher(s)||Maxis, Electronic Arts|
|Producer(s)||Will Wright, Fred Haslam|
|Release date(s)||1994 (Mac OS, DOS, Amiga), 1995 (Windows)|
|Media||Floppy disks, CD, digital download|
- For the console version of SimCity 2000, see SimCity 2000 (console).
SimCity 2000 is a simulation and city-building personal PC (computer) game, released in 1993.
SimCity 2000 marked a major shift in gameplay from the original SimCity, the basic structure set forth in this seminal version has defined subsequent releases.
The old overhead view was replaced with an isometric view. Land could be different elevations, and an underground view was added for the laying of pipes and subways. Also, an abandoned building would have a different graphic.
Many new tools were given to players. New buildings such as schools, prisons, marinas, and arcologies were added. More variety in transit was included, such as subways, bus depots, and highways. Airports and seaports had to be zoned rather than simply built. Also, seven new power plants were added.
Finances were more elaborate as well. Players were given the ability to set taxes separately for residential, commercial, and industrial zones. Players could enact city ordinances and make connections with neighboring towns.
Also new was the query tool. By using the query tool on a building, players could find out more about it.
The newspaper was another new feature in SimCity 2000. Much of the news was humorous nonsense, but the paper would feature relevant news after important events such as disasters or the discovery of a new energy source. The opinion polls were also useful for finding out what a city's sims want done.
Disasters made their return in SimCity 2000. Several of the old ones were removed and new ones were added. As before, they could happen randomly or be triggered purposely. A new feature was the option not to have disasters.
- UFO attack
- Major flood
- Mass riots
- Nuclear meltdown
- Plane crash
- Toxic spill
Scenarios also returned in SimCity 2000. As before some were added and others were taken away. Scenarios proved to be popular enough to warrant the creation of SimCity 2000 Scenarios Volume 1: Great Disasters, a disk with new scenarios. The following are the scenarios:
- Charleston, South Carolina
- Flint, Michigan
- Hamburg, Germany
- Las Vegas
- San Francisco
- Silicon Valley
- Washington D.C.
- MS-DOS - Released in 1993.
- Mac OS - Released in 1993.
- Amiga - Released in 1994.
- Windows - Released in 1995.
This repackaged version of SimCity 2000 was released in 1995 for DOS, Windows, and Macintosh. Along with the base game, it also included the Urban Renewal Kit, new cities, new scenarios, and WillTV. WillTV was a series of four full motion videos featuring Will Wright's commentary.
SimCity 2000: Network Edition was released in 1996 for Macintosh and Windows. If the player's computer was connected to the right network, he could cooperate or compete with other cities for resources. In Network Mode, players had to buy land before building on it. Also, the user interface was redesigned to emulate the UI in Windows 95.
SimCity 2000 was released for many different consoles including the SNES, Sega Saturn, PlayStation, Nintendo 64, and Game Boy Advance. Most console ports included new features such as 3D minigames, cutscenes, futuristic buildings, and weather.
Functionality with other gamesEdit
Cities created in SimCity 2000 can be loaded into SimCopter or Streets of SimCity. Players can then tour the cities they made from their vehicles. This feature would later inspire Sim City 4: Rush Hour. Also, Sim City 2000 cities can be used in SimCity 3000 .
|Main series||SimCity (Classic) · SimCity 2000 · SimCity 3000 (Unlimited) · SimCity 4 (Rush Hour · Deluxe Edition · The SimCity Box) · SimCity (2013) (Cities of Tomorrow · Plus Edition)|
|Console games||SimCity (SNES) · SimCity 2000 · SimCity 64 · SimCity DS · SimCity Creator (DS)|
|Spin-offs||SimCopter · Streets of SimCity · SimTown · SimCity Societies (Destinations · Deluxe Edition · The SimCity Box) · The Sims Carnival: SnapCity · SimCity Social|