SimCity 2000
From SimCity
SimCity 2000 is a simulation and city-building personal computer game,, released in 1993.
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[edit] Gameplay
SimCity 2000 marked a major shift in gameplay from the original SimCity, the basic structure set forth in this seminal version has defined subsequent releases.
The old overhead view was replaced with an isometric view. Land could be different elevations and an underground view was added for the laying of pipes and subways. Also, the games graphics would change is a building was abandoned.
Many new tools were given to players. New buildings such as schools, prisons, marinas, and arcologies were added. More variety in transit was included, such as subways, bus depots, and highways. Airports and seaports had to be zoned rather than simply built. Also, seven new power plants were added.
Finances were more elaborate as well. Players were given the ability to set taxes separately for residential, commercial, and industrial zones. Players could enact city ordinances and make connections with neighboring towns.
Also new was the Query tool. By using the Query tool on a building, players could find out more about it.
The newspaper was another new feature in SimCity 2000. Much of the news was humorous nonsense, but the paper would feature relevant news after important events such as disasters or the discovery of a new energy source. The opinion polls were also useful for finding out what a city's sims want done.
[edit] Disasters
Disasters made their return in SimCity 2000. Several of the old ones were removed and new ones were added. As before, they could happen randomly or be triggered purposely. New was the option not to have disasters.
- Earthquake
- Fire
- Firestorm
- Flood
- Hurricane
- Major Flood
- Mass Riots
- Monster
- Nuclear Meltdown
- Plane Crash
- Rioters
- Tornado
- Toxic Flood
- Volcano
[edit] Scenarios
Scenarios also returned in SimCity 2000. As before some were added and others were taken away. Scenarios proved to be popular enough to warrant the creation of Simcity 2000 Scenarios Volume 1: Great Disasters, a disk with new scenarios. The following are the scenarios:
- Atlanta
- Barcelona
- Charleston, North Carolina
- Chicago
- Davenport
- Dullsville
- Flint, Michigan
- Hollywood
- Homestead
- Las Vegas
- Malibu
- Manhattan
- Oakland
- Paris
- Portland
- San Francisco
- Silicon Valley
- Vancouver
- Washington D.C.
Power Plants
Main Article: List of Power Plants in the SimCity Francise
[edit] Versions
[edit] SimCity 2000
- Acorn Archimedes - Released in 1995.
- Amiga - Released in 1994.
- Gameboy Advance - Released in 2003.
- Mac OS - Released in 1993.
- MS-DOS - Released in 1993.
- Nintendo 64 - Released in 1996. Not to be confused with SimCity 64, this version included mini-games such as a dating sim, horse racing, and monster breeding.
- Playstation - Released in 1996. This version added the Vancouver scenario and the ability to tour your city from a car.
- Pocket PC - Released in 1999.
- Saturn - Released in 1995.
- Super Nintendo - Released in 1995. This version's graphics were not as good as the other versions and suffered lag. Also, it could only save one game, and the only scenarios are: Megalopolis (mispelled Megaropolis), Mayor's Training, Global Warming, Retirement city (appears as Entertainment City in the menu), and Go to the Space.
- Windows - Released in 1995.
[edit] SimCity 2000 Special Edition
This repackaged version of SimCity 2000 was released in 1995 for DOS, Windows, and Macintosh. Along with the base game, it also included the Sim City Urban Renewal Kit, new cities, new scenarios, and WillTV. WillTV was a series of four full motion videos featuring Will Wright's commentary.
[edit] SimCity 2000 Network Edition
SimCity 2000 Network Edition was released in 1996 for Macintosh and Windows. If the player's computer was connected to the right network, he could cooperate or compete with other cities for resources. In Network Mode, players had to buy land before building on it. Also, the user interface was redesigned in this version.
[edit] Functionality with Other Games
Cities created in SimCity 2000 be loaded into SimCopter or Streets of SimCity. Players could tour the cities they made from their vehicles. This feature would later inspire Sim City 4: Rush Hour.
[edit] Legacy
SimCity 3000 is the sequel to SimCity 2000. SimCity 64 appears to be based on SimCity 2000.
| Games in the SimCity series |
| SimCity - SimCity 2000 - SimCity 3000 - SimCity 4 |
| SimCity 64 - SimCity DS - SimCity Societies |
| SimCopter - Streets of SimCity - SimTown |
