Wikia

SimCity Wiki

SimCity 2000

Talk12
449pages on
this wiki
SimCity 2000
SimCity2000Box
Developer(s) Maxis
Publisher(s) Maxis, Electronic Arts
Producer(s) Will Wright, Fred Haslam
Release date(s) 1994 (Mac OS, DOS, Amiga), 1995 (Windows)
Genre(s) City-building game
Mode(s) Single-player
Media Floppy disks, CD, digital download
Series SimCity


For the console version of SimCity 2000, see SimCity 2000 (console).

SimCity 2000 is a simulation and city-building personal PC (computer) game, released in 1993.

GameplayEdit

SimCity 2000 marked a major shift in gameplay from the original SimCity, the basic structure set forth in this seminal version has defined subsequent releases.

The old overhead view was replaced with an isometric view. Land could be different elevations, and an underground view was added for the laying of pipes and subways. Also, an abandoned building would have a different graphic.

Many new tools were given to players. New buildings such as schools, prisons, marinas, and arcologies were added. More variety in transit was included, such as subways, bus depots, and highways. Airports and seaports had to be zoned rather than simply built. Also, seven new power plants were added.

Finances were more elaborate as well. Players were given the ability to set taxes separately for residential, commercial, and industrial zones. Players could enact city ordinances and make connections with neighboring towns.

Also new was the query tool. By using the query tool on a building, players could find out more about it.

The newspaper was another new feature in SimCity 2000. Much of the news was humorous nonsense, but the paper would feature relevant news after important events such as disasters or the discovery of a new energy source. The opinion polls were also useful for finding out what a city's sims want done.

DisastersEdit

Disasters made their return in SimCity 2000. Several of the old ones were removed and new ones were added. As before, they could happen randomly or be triggered purposely. A new feature was the option not to have disasters.

ScenariosEdit

Scenarios also returned in SimCity 2000. As before some were added and others were taken away. Scenarios proved to be popular enough to warrant the creation of SimCity 2000 Scenarios Volume 1: Great Disasters, a disk with new scenarios. The following are the scenarios:

VersionsEdit

SimCity 2000Edit

  • MS-DOS - Released in 1993.
  • Mac OS - Released in 1993.
  • Amiga - Released in 1994.
  • Windows - Released in 1995.

SimCity 2000: Special EditionEdit

This repackaged version of SimCity 2000 was released in 1995 for DOS, Windows, and Macintosh. Along with the base game, it also included the Urban Renewal Kit, new cities, new scenarios, and WillTV. WillTV was a series of four full motion videos featuring Will Wright's commentary.

SimCity 2000: Network EditionEdit

SimCity 2000: Network Edition was released in 1996 for Macintosh and Windows. If the player's computer was connected to the right network, he could cooperate or compete with other cities for resources. In Network Mode, players had to buy land before building on it. Also, the user interface was redesigned to emulate the UI in Windows 95.

Console portsEdit

SimCity 2000 was released for many different consoles including the SNES, Sega Saturn, PlayStation, Nintendo 64, and Game Boy Advance. Most console ports included new features such as 3D minigames, cutscenes, futuristic buildings, and weather.

Functionality with other gamesEdit

Cities created in SimCity 2000 can be loaded into SimCopter or Streets of SimCity. Players can then tour the cities they made from their vehicles. This feature would later inspire Sim City 4: Rush Hour. Also, Sim City 2000 cities can be used in SimCity 3000 .

LegacyEdit

SimCity 3000 is the sequel to SimCity 2000. SimCity 64 appears to be based on SimCity 2000.

Around Wikia's network

Random Wiki