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SimCity (2013)

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SimCity (2013) limited edition
Developer(s) Maxis
Publisher(s) Electronic Arts
Producer(s) Kip Katsarelis
Release date(s) March 5, 2013 (PC)

August 29, 2013 (Mac)

Genre(s) City-planning simulation
Mode(s) Single-player, multiplayer
Platform(s) PC, Mac
Media DVD, Digital download
Ratings ESRB: E10
Series SimCity

SimCity (2013) is a reboot of the SimCity series, developed by Maxis and published by Electronic Arts. It was confirmed at GDC 2012 for February 2013 release date (Later changed to March 5, 2013).

The game will bring back the zoning feature, as well as new multiplayer mode where a group of cities work together or compete in an online region. Curved roads also make their first appearance into the franchise. SimCity began development in the Spring of 2009 [1].


Logo of SimCity
Ccrogers15Added by Ccrogers15

A new feature is that non-renewable resources are finite, so if a player uses up their resources too quickly, their economy may collapse. However, players can trade resources with other players online. In the demo shown at E3, a mayor from Stoneslow was able to pipe electricity into Taylor City.

Every individual Sim has their own job, personality, education, life expectancy, etc.

The design of the buildings is also customizable, as well as detailed traffic simulation, with cars lit up at night. Roads can be placed in different ways, such as straight, square, arched, freeform (curvy), and circular.

There is no re-shaping of land in this game. In addition, the environmental consequences of running a city will be explored in this game, focusing on global warming and other environmental issues.

Like other aspects of the game, crime is also more detailed. When a Sim commits arson, the player will hear a gasoline being poured and a match being lit, as well as panicked Sims running from the building, some of them on fire.

One unit's behavior, such as moving into a new home and blocking the street with a moving van, could ripple out and cause a traffic jam, that in turn delays the response time of a fire truck attempting to put out a fire, which results in a swath of your city burning. See the video section below for an inside look at the GlassBox engine.

There is also the option for the city to have a super-hero and a super-villain in the Limited Edition version.

The ability to summon disasters will return. The disasters currently confirmed include meteor showers, earthquakes, tornadoes, UFOs, zombies, and fire.

Regional play areas that allow co-operative players to collaborate and create Great Works Areas. These can benefit the region, such as bringing in more tourists and allowing the purchase of solar power at a reduced cost.

The feature of zoning Residential, Commercial, and Industrial zones return, however players will no longer be able to zone in different densities. Densities will now be based on road sizes and traffic around the location of the zoned area.

Online multiplayer features regions that may house multiple cities from a variety of players. Mayors can also work together. In a demo presented at E3, several mayors were able to team up to create an airport. To access online features, players will have to be logged into an EA Origin account. Additionally, launching the game each time will require an internet connection and be logged in to Origin.

Notable Franchise Gameplay Differences

  • Italics denote former gameplay differences.
  • Always online connection to Origin (EA servers)
  • Multiplayer is supported and is provided as invite only or public/free join.
  • Cloud saving allows you to pick up your game from any computer, but you're not able to load an earlier version of your city in case of disasters.
  • No industry types in RCI meter. Industry types are determined by separate "Industrial Tech" level.
  • Absence of terraforming.
  • Absence of agriculture.
  • Absence of subways.
  • Addition of streetcars, dirt roads, and free-form roads.
  • Pre-designed maps and population road connections.
  • Zoning density is no longer controlled by zoning, instead it is now controlled by the road type.
  • Modular utility buildings that can be physically improved with additional functionality.
  • Player doesn’t have direct control over a civic buildings funding. Player can turn a whole building on/off and/or add/remove Modules.
  • Size of the maps is 2 km by 2 km (Comparable to SimCity 4 medium size).
  • Any player can join up to a maximum of 2 to 16 cities in a region at a time.
  • Players can specialize in six main categories: MiningDrilling, Gambling, Electronics, Trade and Culture.
  • Players can compete on global leaderboards.
  • Players can earn achievements.
  • Players can trade on the global trade market.
  • Smaller cities and less population possible.


There are four versions of SimCity (2013) now available:

  • Standard Edition: The base game with all the features listed above.
  • Digital Deluxe (Download Only): Only available on the Origin website. Includes the Heroes and Villains set found in Limited Edition as well as three European City packs: Britain, France and Germany.
  • Collector's Edition: Contains the Britain set (UK only), France set (France only), Germany set (Germany only), and a steelbook.

Downloadable contents

Expansion packs

Reception and Legacy

SimCity received mostly mixed to negative reviews on release, mostly due to the always online requirement, severe technical issues at launch, and the lengthy delay between server restorations. [2]

Almost every review of the game had negatively reviewed the game's always online requirement, most citing that taking an offline single player series and forcing players to play online weather they want to or not was not a good idea. IGN Stated in their comments on a review: "What will happen in 5 years when EA shuts the servers down? You can no longer play the game you worked so hard in with progress, and paid $60 for."

Currently, the game is the lowest rated SimCity title to date, even behind Societies, which was noted for its negative reception from fans.

Due to the severe backlash and negative reviews due to the always online requirement of SimCity, On May 6th 2013, EA and Maxis revealed The Sims 4, which will release in early 2014. Maxis stated in a video that the reason The Sims 4 will not require internet and will not have online features is to avoid another fan backlash, as EA and Maxis were not expecting such a huge backlash over the online requirement of SimCity. They also revealed in a video that The Sims 4 will use the same engine SimCity uses GlassBox, and hinted at the possibility of a feature SimCity 4 and The Sims 2 had, where the player could make a city layout in SimCity 4, and use it in The Sims 2. They hinted that may be implemented at a later date. [3]



See also



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