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List of Power Plants

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Powerplant
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Throughout the SimCity Franchise, players need to lay down power plants to power nearly everything in town with few exceptions. These power plants have major advantages and disadvantages, mostly costs and pollution. Without power plant, the city won't grow.

Here are the following power plants featured in the SimCity Games (please help with SimCity 3000 and SimCity 4):

Contents

SimCity Edit

Coal Power PlantEdit

These plants are cheap to lay down, but the pollution levels are very high, citizens don't want to paint their houses every two years. Fuel is also cheap and can be paid for easily if you own a coal mining town. Tier one generators are cheap ,but polluting.

Nuclear Power PlantEdit

These generate more power and are cleaner than Coal Plants. However, it has a higher cost and a risk of having a meltdown. Requires lots of water to run. To get tier two or three powerplants it requires a University and school of engineering. Sugested if you own an Electronics based or University city.

Oil Power PlantEdit

These plants generate more power and are cleaner than Coal Plants. However, it has a higher cost to place and run. Sugested only if you own a drilling city.

Wind Power PlantEdit

These plants are cheap and good to start a city on. Citizens love them for the look and how freindly they are towards the enviroment. Though they create very little power unless you have high wind speeds. Recomended for smaller towns, Cliffed citys, or a region with a School of Engineering so the Verdical turbines can be unlocked to increase the effectivness.

SimCity 2000 Edit

All power plants disintegrate after exactly 50 years, unless noted otherwise.

CoalEdit

Same as the one in SimCity.

Hydro DamsEdit

These dams are relatively cheap to build and are a solid source of power while producing no pollution at all. However, they can only be placed at waterfalls and produce little power per dam and thus require a large amount of money when bought in bulk. As they are one of only two plants not to disintegrate after 50 years (the other being Wind Turbines) they are a good investment for people who have the money to buy a multitude of them.

OilEdit

Slightly more expensive than coal, this plant produces comparatively more power and less pollution.

Natural GasEdit

These machines are cheap but as with Hydro Dams produce less power and thus require more to be build. For a fuel burning plant, they are very clean.

Nuclear Power PlantEdit

Same as the one in SimCity, but is considered cheap compared to the other plants. When the Nuclear Free Zone ordinance is enacted, Nuclear Power Plants can no longer be built and existing ones will disintegrate. If this powerplant has not been discovered and this ordinance is enacted, it's discovery will also not show up in any newspapers.

Wind TurbineEdit

Costing $100 each, they are the cheapest way to get power and are considered more reliable than solar. They also don't disintegrate after 50 years making them a good investment.

Solar Power PlantEdit

On cloudy days, it will provide little to no power at all. On sunny days however, it is a clean and relatively cheap way to get power.

Microwave Power PlantEdit

This plant is clean, reliable, reasonably priced and produces a lot of power. The only drawback lies in the risk of a beam being misfired, though potentially blowing up a building and starting a fire is not much of a disaster compared to a nuclear meltdown

Fusion Power PlantEdit

It is the ultimate power source of the future. Requiring a large sum of money, it is clean, reliable, provides a lot of power and has no risk of having a meltdown.

SimCity 3000Edit

  • Coal Power Plant — Cheap source of electricity per MWh, but also produces the most pollution.
  • Oil Power Plant — Similar to coal but yields more electricity, produces slightly less pollution compared to coal power plants, but is more expensive.
  • Gas Power Plant — A lot cleaner than coal but has half the capacity.
  • Nuclear Power Plant — Lots of power, really expensive, very low pollution, but can cause a nuclear meltdown if it's destroyed, overused, or if it ages out. Demolish before it blows up to prevent a meltdown.
  • Solar Power Plant — Similar to the one on SimCity 2000 but isn't at the whim of the weather.
  • Wind Power Plant — Cheap but barely generates electricity, it's more effective when built on the top of hills (including along shores).
  • Microwave Power Plant — Clean and generates a lot of power but is expensive, unlike in SimCity 2000 there isn't the risk of a misaimed beam causing havoc.
  • Fusion Power Plant — Clean and generates a lot of power but is very expensive, unlike nuclear there isn't the risk of a meltdown.

SimCity 4 Edit

Note: This section only details plants provided in Sim City 4 by Maxis, and does not include any third-party add-ons or mods.

  • Coal - The coal plant generates 6,000 MWH's of electricity and costs §250 per month (§0.041/MWh) . It is a high-pollution plant.
  • Oil - This plant generates 7,000 MWH's of electricity, and costs §700 per month (§0.1/MWh). It produces less pollution than burning coal.
  • Natural Gas - This plant generates 3000 MWH's of electricity and costs §400 per month (§0.13/MWh). While producing relatively little pollution, it is a rather inefficient plant.
  • Wind - This plant generates 200 MWH's of electricity and costs 50 per month (§0.25/MWh). Due to its small output, a player often has to plop entire farms to generate enough electricity for even a small city.
  • Solar - Gained as a reward for having 3,000 high Wealth residents, this plant generates 5,000 MWH's of electricity and costs §1,000 per month (§0.2/MWh). This plant produces no pollution, but takes up a lot of space and is rather expensive. This can also be earned by doing the Monorail mission (must have a circulatory monorail system After completing the mission you can unlock the Solar Power
  • Nuclear - Gained as a reward for having 85,000 citizens and using over 25,000 MWH's per month, the nuclear plant generates 16,000 MWH's per month, and costs §3,000 to maintain (§0.18/MWh). This plant has a risk of a nuclear meltdown, which occurs if the plant is too old, or if it catches fire and is destroyed. Other disasters, such as a volcano or a meteor impact, do not release any radiation. This plant is also unlocked by completing the evil school bus mission Study for Profit, which gives you §20,000, but takes away 60 mayor rating.
  • Hydrogen - Gained as a reward for having 4,000 high tech workers and using 30,000 MWH's per month, this plant generates a whopping 50,000 MWH's per month, and costs §10,000 to maintain (§0.2/MWh). Basically the replacement of the Fusion power plant from SimCity 2000 and SimCity 3000.
  • Waste to energy plant-This plant takes waste and produces power. But causes very high pollution
  • Generator Shed- There is a 1x1 tile sized Power Generator shed that is Availible for download. it consumes Gasoline fuel its ment as a Private power station and not as a entire city district. they are used for building a farms or villages with about 25 people that might dot a remote location like Australia or Alaska.

SimCity SocietiesEdit

The power plants have been placed into two groups, one being an eyesore which can have a negative impact on an area (except for other eyesores), while the other group doesn't. This grouping is to simulate real-world cases that can be a result of a building function.

Coal PlantEdit

  • Produce: 500 Power
  • Smog: High
  • Carbon Pollution: Heavy

Oil PlantEdit

  • Produce: 500 Power
  • Smog: Medium
  • Carbon Pollution: Medium

Natural GasEdit

  • Produce: 750 Power
  • Smog: Low
  • Carbon Pollution: Low

BioMassEdit

  • Produce: 100 Power
  • Smog: High
  • Carbon Pollution: Low

Trash IncineratorEdit

  • Produce: 100 Power
  • Smog: High
  • Carbon Pollution: Heavy

Super Coal PlantEdit

  • Produce: 2,000 Power
  • Smog: High
  • Carbon Pollution: Heavy

Coal-Hydrogen PlantEdit

  • Produce: 500 Power
  • Smog: Low
  • Carbon Pollution: Low

Nuclear Power PlantEdit

  • Produce: 1,500 Power
  • Smog: None
  • Carbon Pollution: None

Wind FarmEdit

  • Produce: 25 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

Major Wind FarmEdit

  • Produce: 50 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

Solar FarmEdit

  • Produce: 100 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

Hydrogen PowerEdit

  • Produce: 600 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

SimCity 2013Edit

ReferencesEdit

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