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List of Power Plants

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Powerplant
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Throughout the SimCity Franchise, players need to lay down power plants to power nearly everything in town with few exceptions. These power plants have major advantages and disadvantages, mostly costs and pollution. Without a power plant, the city won't grow.

Here are the following power plants featured in the SimCity Games (please help with SimCity 3000 and SimCity 4):

SimCity Edit

Solar Power PlantEdit

Fusion Power PlantEdit

A power plant from the cities of tomorrow expansion pack.

Coal Power PlantEdit

These plants are cheap to lay down, but the pollution levels are very high, citizens don't want to paint their houses every two years. Fuel is also cheap and can be paid for easily if you own a coal mining town. Tier one generators are cheap ,but polluting.

Nuclear Power PlantEdit

These generate more power and are cleaner than Coal Plants. However, it has a higher cost and a risk of having a meltdown. Requires lots of water to run. To get tier two or three powerplants it requires a University and school of engineering. Sugested if you own an Electronics based or University city.

Oil Power PlantEdit

These plants generate more power and are cleaner than Coal Plants. However, it has a higher cost to place and run. Sugested only if you own a drilling city.

Wind Power PlantEdit

These plants are cheap and good to start a city on. Citizens love them for the look and how friendly they are towards the enviroment. Though they create very little power unless you have high wind speeds. Recomended for smaller towns, cliffed cities, or a region with a School of Engineering so the Verdical turbines can be unlocked to increase the effectivness.

SimCity 2000 Edit

All power plants disintegrate after exactly 50 years, unless noted otherwise.

CoalEdit

Same as the one in SimCity.

Hydro DamsEdit

These dams are relatively cheap to build and are a solid source of power while producing no pollution at all. However, they can only be placed at waterfalls and produce little power per dam and thus require a large amount of money when bought in bulk. As they are one of only two plants not to disintegrate after 50 years (the other being Wind Turbines) they are a good investment for people who have the money to buy a multitude of them.

OilEdit

Slightly more expensive than coal, this plant produces comparatively more power and less pollution.

Natural GasEdit

These machines are cheap but as with Hydro Dams produce less power and thus require more to be build. For a fuel burning plant, they are very clean.

Nuclear Power PlantEdit

Same as the one in SimCity, but is considered cheap compared to the other plants. When the Nuclear Free Zone ordinance is enacted, Nuclear Power Plants can no longer be built and existing ones will disintegrate. If this powerplant has not been discovered and this ordinance is enacted, it's discovery will also not show up in any newspapers.

Wind TurbineEdit

Costing $100 each, they are the cheapest way to get power and are considered more reliable than solar. They also don't disintegrate after 50 years making them a good investment.

Solar Power PlantEdit

On cloudy days, it will provide little to no power at all. On sunny days however, it is a clean and relatively cheap way to get power.

Microwave Power PlantEdit

This plant is clean, reliable, reasonably priced and produces a lot of power. The only drawback lies in the risk of a beam being misfired, though potentially blowing up a building and starting a fire is not much of a disaster compared to a nuclear meltdown

Fusion Power PlantEdit

It is the ultimate power source of the future. Requiring a large sum of money, it is clean, reliable, provides a lot of power and has no risk of having a meltdown.

SimCity 3000Edit

  • Coal Power Plant — Cheap source of electricity per MWh, but also produces the most pollution.
  • Oil Power Plant — Similar to coal but yields more electricity, produces slightly less pollution compared to coal power plants, but is more expensive.
  • Gas Power Plant — A lot cleaner than coal but has half the capacity.
  • Nuclear Power Plant — Lots of power, really expensive, very low pollution, but can cause a nuclear meltdown if it's destroyed, overused, or if it ages out. Demolish before it blows up to prevent a meltdown.
  • Solar Power Plant — Similar to the one on SimCity 2000 but isn't at the whim of the weather.
  • Wind Power Plant — Cheap but barely generates electricity, it's more effective when built on the top of hills (including along shores).
  • Microwave Power Plant — Clean and generates a lot of power but is expensive, unlike in SimCity 2000 there isn't the risk of a misaimed beam causing havoc.
  • Fusion Power Plant — Clean and generates a lot of power but is very expensive, unlike nuclear there isn't the risk of a meltdown.

SimCity 4Edit

Below are all of the power plants available in the vanilla (un-modded) version of SimCity 4.

Wind power plantEdit

Cost: §500
Monthly Cost: §50
Power Generated: 200 MWh/Month
Cheap to build and squeaky clean

The Wind Power Plant generates 200 Megawatt hours per month of electricity. Its maintenance costs are §50 per month or equal to §0.25 per MWh. Due to its small output, a player often has to plop entire farms of these power plants to generate enough electricity just for a small city. It takes up a small area of 1 × 2 titles.

Pros:
– No pollution
– Small area (1×2)
– Low cost per tower
Cons:
– Low power output
– Very low efficiency/very high cost-to-power ratio (§0.25/MWh)

Natural Gas power plantEdit

Cost: §9,000
Monthly Cost: §400
Power Generated: 3,000 MWh/Month
Moderate pollution

The Natural Gas Power Plant generates 3,000 Megawatt hours per month of electricity. Its maintenance costs are §400 per month or equal to §0.13 per MWh. It produces moderate amounts of pollution, it is a rather inefficient plant.

Pros:
– Least pollution of all 'dirty' power plants
– Lowest cost of all 'dirty' power plants
– Balance of power output and pollution
Cons:
– Low efficiency/high cost-to-power ratio (§0.13/MWh)
– Higher monthly cost than Coal

Coal power plantEdit

Cost: §10,000
Monthly Cost: §250
Power Generated: 6,000 MWh/Month
Heaviest pollution

The Coal Power Plant generates 6,000 Megawatt hours per month of electricity. Its maintenance costs are §250 per month or equal to §0.041 per MWh. It produces the heaviest amount of pollution of all power plants, but has the best efficiency or cost-to-power ratio of §0.0417 per MWh.

Pros:
– High efficiency/cost-to-power ratio (§0.041/MWh)
– Low monthly cost
– Good power output
Cons:
– Heaviest polluting power plant

Oil power plantEdit

Cost: §17,000
Monthly Cost: §600
Power Generated: 7,000 MWh/Month
Heavy pollution

The Oil Power Plant generates 7,000 Megawatt hours per month of electricity. Its maintenance costs are §600 per month or equal to §0.086 per MWh. It produces heavy pollution, has a high construction and monthly cost, but produces the most power of the initial power plants.

Pros:
– Good power output
– More efficient than Natural Gas (power output vs. monthly cost)
Cons:
– Heavy pollution
– High monthly cost
– High construction cost

Solar power plantEdit

Cost: §30,000
Monthly Cost: §1,000
Power Generated: 5,000 MWh/Month
Very clean and safe power

The Solar Power Plant generates 5,000 Megawatt hours per month of electricity. Its maintenance costs are §1,000 per month or equal to §0.2 per MWh. This plant produces no pollution, but takes up a lot of space and is rather expensive to construct and maintain.

It is unlocked as a reward for having 3,000 high Wealth residents. It can also be earned by doing the Monorail mission (must have a circulatory monorail system. After completing the mission it will be available.

Pros:
– Clean and safe power
– Decent power output
Cons:
– Low efficiency (power output vs. monthly cost)
– Has unlock requirements
– Large area
– Very high construction cost

Nuclear power plantEdit

Cost: §40,000
Monthly Cost: §3,000
Power Generated: 16,000 MWh/Month
Possibility of meltdown

The Nuclear Power Plant generates 16,000 Megawatt hours per month of electricity. Its maintenance costs are §3,000 per month or equal to §0.1875 per MWh. This plant produces no pollution, but has a risk of a Nuclear Meltdown if the plant is too old or has been on fire for a long time.

The power plant is unlocked by having a total city size of 85,000 and having total city energy demand plus deals of 25,000. This plant is also unlocked by completing the evil school bus mission Study for Profit, which gives the mayor §20,000, but takes away 60 mayor rating.

Pros:
– Clean power (unless meltdown)
– Very high power output
Cons:
– Possibility of nuclear meltdown
– High construction cost
– Has unlock requirements
– Low efficiency (power output vs. monthly cost)

Hydrogen power plantEdit

Cost: §100,000
Monthly Cost: §10,000
Power Generated: 50,000 MWh/Month
Clean and reliable

The Hydrogen Power Plant generates 50,000 Megawatt hours per month of electricity. Its maintenance costs are §10,000 per month or equal to §0.2 per MWh. It is clean, safe and has a very high power output, but is very expensive to construction, maintain and hard to unlock.

The power plant is unlocked by having a city with a high-tech industry population of 4,000 and a total city energy demand plus deals of 30,000.

The Hydrogen Power Plant is the counterpart to the Fusion power plant from SimCity 2000 and SimCity 3000.

Pros:
– Clean, safe and reliable power
– Very high power output
Cons:
– Very high construction and maintenance costs
– Low efficiency (power output vs. monthly cost)
– Has unlock requirements

Waste to Energy plantEdit

Cost: §25,000
Monthly Cost: §1,000
Power Generated: 5,000 MWh/Month
Incinerates garage to produce power, also produces heavy pollution

The Waste to Energy Plant generates 5,000 Megawatt hours per month of electricity. Its maintenance costs are §1,000 per month or equal to §0.2 per MWh. This plant burns garbage to produce power. This eliminates a city's garbage problem, but produces heavy pollution.

Pros:
– Converts city's garbage into power
– Decent power output
Cons:
– High construction and maintenance costs
– Very high pollution
– Low efficiency (power output vs. monthly cost)

SimCity SocietiesEdit

The power plants have been placed into two groups, one being an eyesore which can have a negative impact on an area (except for other eyesores), while the other group doesn't. This grouping is to simulate real-world cases that can be a result of a building function.

Coal PlantEdit

  • Produce: 500 Power
  • Smog: High
  • Carbon Pollution: Heavy

Oil PlantEdit

  • Produce: 500 Power
  • Smog: Medium
  • Carbon Pollution: Medium

Natural GasEdit

  • Produce: 750 Power
  • Smog: Low
  • Carbon Pollution: Low

BioMassEdit

  • Produce: 100 Power
  • Smog: High
  • Carbon Pollution: Low

Trash IncineratorEdit

  • Produce: 100 Power
  • Smog: High
  • Carbon Pollution: Heavy

Super Coal PlantEdit

  • Produce: 2,000 Power
  • Smog: High
  • Carbon Pollution: Heavy

Coal-Hydrogen PlantEdit

  • Produce: 500 Power
  • Smog: Low
  • Carbon Pollution: Low

Nuclear Power PlantEdit

  • Produce: 1,500 Power
  • Smog: None
  • Carbon Pollution: None

Wind FarmEdit

  • Produce: 25 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

Major Wind FarmEdit

  • Produce: 50 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

Solar FarmEdit

  • Produce: 100 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

Hydrogen PowerEdit

  • Produce: 600 Power
  • Smog: None
  • Carbon Pollution: None
  • Non-eyesore

SimCity 2013Edit

  • Coal - The coal plant generates 75MW,and produces lots of pollution. Costs-450/hr
  • Oil - The oil plant generates 150MW,and makes less pollution than the coal power plant. Costs-856/hr
  • Wind - The wind plant generates 3MW but produces no pollution. Costs-80/hr
  • Solar - The solar plant generates 8MW and also like the wind power plant makes no pollution. Costs-145/hr
  • Nuclear - The nuclear plant generates 200 MW and only emits dangerous radiation if it is staffed with uneducated workers. Costs-1,300/hr
  • Wave - A power plant that comes with Cities of Tomorrow. It requires a weak controlNET, so it needs a power source prior. Can only be placed on a coastline and needs to be researched at a Academy.
  • Fus​ion - An ultimate sourse of power, a fusion power plant has more power than nucular but requires Cities of Tomorrow Expansion, an Academy, controlNET and existing power for the Academy and it requires to be ignited, thus turning off your cities power for a short time.

ReferencesEdit

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