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Electronics

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Electronics is a type of city specialization in SimCity (2013). The electronic specialization focuses on advanced technology. The logistics can become a problem, because many different goods are needed, and usually there's both import and export involved.

The first tier of electronics is to produce processors, which are made from alloy and plastic. Like any other trade good, processors can be sold on the global market. The advanced technology are computers and televisions, which use the processors, but also more alloy and plastics. A good education system is required to start out.

Materials

Required

Alloy is created by smelting coal and ore and is an advanced product of the Mining specialization. It is used for creating processors and computers, as well as several great works.

Plastic is created by refining oil, and is an advanced product of the Oil specialization. It is used for making televisions and processors.

Produced

  • Processors

Processors are the basic product of the electronics specialization, the are created using plastic and alloy, and they are used in computers and televisions, as well as some great works.

  • Computers
  • Televisions

Production

Processors

Made in the Processor Factory.

Default production:

  • Material storage capacity: 10 tons of alloy, 1,000 crates of plastic.
  • Product storage capacity: 1,000 crates of processors.
  • Costs: §160,000
  • Upkeep: -§700/hr
  • Production: 2,400 crates of processors

Add-on (comes with 1 free, max 4):

  • Product storage capacity: 1000 crates of processors.
  • Cost: §50,000
  • Upkeep: -§350/hr
  • Production: 2,400 crates of processors
  • Usage: 12 ton alloy and 1200 crates of plastic.

Fully upgraded:

  • Product storage capacity: 4000 crates of processors.
  • Cost: §310,000
  • Upkeep: -§1,750/hr
  • Production: 9,600 crates of processors
  • Usage: 48 ton alloy and 4,800 crates of plastic.

Like any other production facility, processor factories come with a free cargo truck, and 3 more can be made for a total of 4. The cost is §10,000 and the upkeep is -§50/hr. The truck can move 200 crates per trip. They only move processors.

Televisions

Made in the Consumer Electronics Factory. (Needs Electronic INC.)

Default production:

  • Material storage capacity: 1,000 crates of processors, 10 tons of alloy, 1,000 crates of plastic.
  • Product storage capacity: 1,000 crates of finished goods.
  • Costs: §360,000
  • Upkeep: -§1,200/hr 
  • Production: 3,600 crates of televisions
  • Usage: 1,800 crates of processors and 1,800 crates of plastic.

Add-on (comes with 1 free, max 4):

  • Product storage capacity: 1,000 crates of finished goods.
  • Cost: §100,000
  • Upkeep: §750/hr
  • Production: 3,600 crates of televisions
  • Usage: 1,800 crates of processors and 1,800 crates of plastic.

Fully upgraded:

  • Material storage capacity: 1,000 crates of processors, 10 tons of alloy, 1000 crates of plastic.
  • Product storage capacity: 4,000 crates of finished goods.
  • Cost: §660,000
  • Upkeep: §3,450/hr
  • Production: 14,400 processors
  • Usage: 7,200 crates of processors and 7,200 crates of plastic.

3 processor factories could theoretically keep up with 4 consumer electronic factories. (either computers or televisions). It only takes a single refinery (with 3 plastic polymizers) to keep up with the plastic production.

Like any other production facility, consumer electronic factories come with a free cargo truck, and 3 more can be made for a total of 4. The cost is §10,000 and the upkeep is §50/hr. The truck can move 200 crates per trip, and they can only move computers and televisions.

Computers

Made in the Consumer Electronics Factory. (Needs Electronic INC.)

Default production:

  • Material storage capacity: 1,000 crates of processors, 10 tons of alloy, 1,000 crates of plastic.
  • Product storage capacity: 1,000 crates of finished goods.
  • Costs: §360,000
  • Upkeep: -§1,200/hr 
  • Production: 3,600 crates of televisions (Note: they produce televisions by default).
  • Usage: 1,800 crates of processors and tons of alloy.

Add-on (comes with 0 free, max 4):

  • Product storage capacity: 1,000 crates of finished goods.
  • Cost: §280,000
  • Upkeep: -§850/hr
  • Production: 3,600 crates of computers
  • Usage: 1,800 crates of processors and 18 tons of alloy.

Fully upgraded:

  • Material storage capacity: 1,000 crates of processors, 10 tons of alloy, 1000 crates of plastic.
  • Product storage capacity: 4,000 crates of finished goods.
  • Cost: §660,000
  • Upkeep: -§3,450/hr
  • Production: 14,400 crates of computers
  • Usage: 7,200 crates of processors and 72 tons of alloy.

3 processor factories could theoretically keep up with 4 consumer electronic factories. (either computers or televisions). It only takes a single smelting plant (with 3 alloy smelters) to keep up with the alloy production.

Like any other production facility, consumer electronic factories come with a free cargo truck, and 3 more can be made for a total of 4. The cost is §10,000 and the upkeep is -§50/hr. The truck can move 200 crates per trip, they only move computers and televisions.

See also

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